This workshop was run by Callysto and the Association of Computer Studies Educators (ACSE).
Callysto is a federally-funded program fostering data science skills (coding, data analysis and visualization) in classrooms across Canada. The ACSE is a volunteer-run organization of computer science teachers across Ontario whose goal is to support teachers and promote computer science curriculum in Grades 1-12.
About this session
In this first session of “Getting Comfortable with Coding in Science – Part 1: Exploring Physics” we investigated the relationship between electric current, potential difference, and resistance in electrical circuits, and explored a mathematical model to represent the relationship. We also explored Ohm’s law and various SI units involved in DC (Direct Current) circuits. Finally, we used the Python coding language to explore multiple physical computing devices, such as Micro:bits and Phidgets.
Our platform includes interactive notebooks that students can use to explore these concepts.
Getting Comfortable with Coding in Science – Part 1 Exploring Physics
Session Recording
Session Slides
Session Resources
GitHub Resources for this SessionAbout this event
This workshop was run by Callysto and the Association of Computer Studies Educators (ACSE).
Callysto is a federally-funded program fostering data science skills (coding, data analysis and visualization) in classrooms across Canada. The ACSE is a volunteer-run organization of computer science teachers across Ontario whose goal is to support teachers and promote computer science curriculum in Grades 1-12.
About this session
In this first session of “Getting Comfortable with Coding in Science – Part 1: Exploring Physics” we investigated the relationship between electric current, potential difference, and resistance in electrical circuits, and explored a mathematical model to represent the relationship. We also explored Ohm’s law and various SI units involved in DC (Direct Current) circuits. Finally, we used the Python coding language to explore multiple physical computing devices, such as Micro:bits and Phidgets.
Our platform includes interactive notebooks that students can use to explore these concepts.